2022
FNCS 2022
Role
3D Design | Styleframe Design
Client
Epic Games
Team
We Are Royale
FNCS 2022
Gaming
Design
Look Dev
Type
Overview
When We Are Royale took on the comprehensive redesign of the Fortnite Championship Series (FNCS) graphics package, I served as a primary 3D designer. My core focus was look development, specifically conceptualizing and crafting the striking chromatic metal and glass textures used throughout the broadcast. Additionally, I supported the broader design pipeline by contributing to the layout, icon development, and animated transitions. Creative Director - Loren Judah Art Director - Sam Surtandi Design Lead: Daniel Beaton Producer - Trevor Steadman Animators: Brendan Hahn, Dakota Hopkins 3D Design: Brandon Lee Smith
EARLY DEVELOPMENT // 01
Early styleframe development - responsible for two different directions, Liquid Metal and Chroma Ray (Holographic)
Chromatic Metal Development // 02
We eventually landed on the chromatic metal motif, which allowed us to develope various 3d patterns and use handcrafted HDRI's to create a color spectrum that could evolve over the course of the year. I helped refine the new logo and modelled/textured the final look. These patterns and colors would then be used as design elements throughout the entire package. I developed a lot of different assets for patterns and helped RnD HDRI developement. *Animation by Daktoa Hopkins
Glass Look Development and Sizzle Reel// 03
We also started to incorporate fratured glass as a way of breaking up, or transitioning between elements. We also liked the idea of the desgin feeling broken/dismantled/dissembled in the early stages of the tournament - but solidifying as you reached the final rounds. The glass motif was used heavily in the main opening sequence which I designed. *Animation by Dakota Hopkins













