2022

FNCS 2022

Role

3D Design | Styleframe Design

Client

Epic Games

Team

We Are Royale

FNCS 2022

Gaming

Design

Look Dev

Type

Overview

When We Are Royale took on the comprehensive redesign of the Fortnite Championship Series (FNCS) graphics package, I served as a primary 3D designer. My core focus was look development, specifically conceptualizing and crafting the striking chromatic metal and glass textures used throughout the broadcast. Additionally, I supported the broader design pipeline by contributing to the layout, icon development, and animated transitions. Creative Director - Loren Judah Art Director - Sam Surtandi Design Lead: Daniel Beaton Producer - Trevor Steadman Animators: Brendan Hahn, Dakota Hopkins 3D Design: Brandon Lee Smith

EARLY DEVELOPMENT // 01

Early styleframe development - responsible for two different directions, Liquid Metal and Chroma Ray (Holographic)

Chromatic Metal Development // 02

We eventually landed on the chromatic metal motif, which allowed us to develope various 3d patterns and use handcrafted HDRI's to create a color spectrum that could evolve over the course of the year. I helped refine the new logo and modelled/textured the final look. These patterns and colors would then be used as design elements throughout the entire package. I developed a lot of different assets for patterns and helped RnD HDRI developement. *Animation by Daktoa Hopkins

Glass Look Development and Sizzle Reel// 03

We also started to incorporate fratured glass as a way of breaking up, or transitioning between elements. We also liked the idea of the desgin feeling broken/dismantled/dissembled in the early stages of the tournament - but solidifying as you reached the final rounds. The glass motif was used heavily in the main opening sequence which I designed. *Animation by Dakota Hopkins